A growing record of what's been through the Lab, and the tools each experiment left behind. Some started with a clinical question. Some started with pop culture. Some started because I wondered, "What happens if we try this?" Some tools come with a training. Some are just a really good worksheet. All of them are built to use the next day.
A Lab exploration of the blurry line between obsession, attachment, compulsion, trauma bonds, and autonomy. And what changes when we stop asking only "Is this healthy?" and start getting curious about the pattern underneath it.
An applied introduction to the Clinical Sandbox Framework, using The Sims as the shared teaching laboratory. Participants built a sandbox-based intervention for a real clinical case, tested it through independent gameplay, then returned to the Lab to translate what happened back into clinical thinking: conceptualize, design, test, observe, translate back.
Left behind: the Clinical Sandbox Framework and its intervention worksheet.
This isn't a shop. It's what has made it out of the Lab so far. Everything here is built to be used, not just read, and each kind of tool reaches you a little differently.
New tools leave the Lab when they're ready, not on a schedule. The Lab Report hears about each release first.
Most Lab tools only make sense once you've learned how to use them, so they come with the training they belong to. A few examples:
The Lab's original frameworks, taught in Lab trainings and still being studied through the Research Division. Organizations can license them by agreement, on the Lab's terms.
New questions, workshops, tools, and experiments make their way through the Lab all the time.
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